[][src]Struct wgpu::StencilStateFaceDescriptor

#[repr(C)]pub struct StencilStateFaceDescriptor {
    pub compare: CompareFunction,
    pub fail_op: StencilOperation,
    pub depth_fail_op: StencilOperation,
    pub pass_op: StencilOperation,

Describes stencil state in a render pipeline.

If you are not using stencil state, set this to StencilStateFaceDescriptor::IGNORE.


compare: CompareFunction

Comparison function that determines if the fail_op or pass_op is used on the stencil buffer.

fail_op: StencilOperation

Operation that is preformed when stencil test fails.

depth_fail_op: StencilOperation

Operation that is performed when depth test fails but stencil test succeeds.

pass_op: StencilOperation

Operation that is performed when stencil test success.


impl StencilStateFaceDescriptor[src]

Trait Implementations

impl Clone for StencilStateFaceDescriptor[src]

impl Debug for StencilStateFaceDescriptor[src]

impl Default for StencilStateFaceDescriptor[src]

impl<'de> Deserialize<'de> for StencilStateFaceDescriptor[src]

impl Eq for StencilStateFaceDescriptor[src]

impl Hash for StencilStateFaceDescriptor[src]

impl PartialEq<StencilStateFaceDescriptor> for StencilStateFaceDescriptor[src]

impl Serialize for StencilStateFaceDescriptor[src]

impl StructuralEq for StencilStateFaceDescriptor[src]

impl StructuralPartialEq for StencilStateFaceDescriptor[src]

Auto Trait Implementations

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impl<T> BorrowMut<T> for T where
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

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    T: Clone

type Owned = T

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type Error = Infallible

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