Handle to a sampler.
Sampler object defines how a pipeline will sample from a
TextureView. Samplers define
image filters (including anisotropy) and address (wrapping) modes, among other things. See
the documentation for
SamplerDescriptor for more information.
impl !RefUnwindSafe for Sampler
impl !UnwindSafe for Sampler
impl<T> Instrument for T[src]
pub fn instrument(self, span: Span) -> Instrumented<Self>[src]
pub fn in_current_span(self) -> Instrumented<Self>[src]
type Error = Infallible
The type returned in the event of a conversion error.