[][src]Struct wgpu::Origin3d

#[repr(C)]pub struct Origin3d {
    pub x: u32,
    pub y: u32,
    pub z: u32,

Origin of a copy to/from a texture.


x: u32y: u32z: u32


impl Origin3d[src]

pub const ZERO: Origin3d[src]

Trait Implementations

impl Clone for Origin3d[src]

impl Copy for Origin3d[src]

impl Debug for Origin3d[src]

impl Default for Origin3d[src]

impl<'de> Deserialize<'de> for Origin3d[src]

impl Eq for Origin3d[src]

impl Hash for Origin3d[src]

impl PartialEq<Origin3d> for Origin3d[src]

impl Serialize for Origin3d[src]

impl StructuralEq for Origin3d[src]

impl StructuralPartialEq for Origin3d[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.