[−][src]Enum wgpu::BindingType
Specific type of a binding.
WebGPU spec: https://gpuweb.github.io/gpuweb/#dictdef-gpubindgrouplayoutentry
Variants
A buffer for uniform values.
Example GLSL syntax:
layout(std140, binding = 0)
uniform Globals {
vec2 aUniform;
vec2 anotherUniform;
};
Fields of UniformBuffer
dynamic: bool
Indicates that the binding has a dynamic offset.
One offset must be passed to [RenderPass::set_bind_group
] for each dynamic binding in increasing order of binding number.
min_binding_size: Option<NonZeroU64>
Minimum size of the corresponding BufferBinding
required to match this entry.
When pipeline is created, the size has to cover at least the corresponding structure in the shader
plus one element of the unbound array, which can only be last in the structure.
If None
, the check is performed at draw call time instead of pipeline and bind group creation.
A storage buffer.
Example GLSL syntax:
layout (set=0, binding=0) buffer myStorageBuffer {
vec4 myElement[];
};
Fields of StorageBuffer
dynamic: bool
Indicates that the binding has a dynamic offset.
One offset must be passed to [RenderPass::set_bind_group
] for each dynamic binding in increasing order of binding number.
min_binding_size: Option<NonZeroU64>
Minimum size of the corresponding BufferBinding
required to match this entry.
When pipeline is created, the size has to cover at least the corresponding structure in the shader
plus one element of the unbound array, which can only be last in the structure.
If None
, the check is performed at draw call time instead of pipeline and bind group creation.
readonly: bool
The buffer can only be read in the shader and it must be annotated with readonly
.
Example GLSL syntax:
layout (set=0, binding=0) readonly buffer myStorageBuffer {
vec4 myElement[];
};
A sampler that can be used to sample a texture.
Example GLSL syntax:
layout(binding = 0)
uniform sampler s;
Fields of Sampler
comparison: bool
Use as a comparison sampler instead of a normal sampler. For more info take a look at the analogous functionality in OpenGL: https://www.khronos.org/opengl/wiki/Sampler_Object#Comparison_mode.
A texture.
Example GLSL syntax:
layout(binding = 0)
uniform texture2D t;
Fields of SampledTexture
dimension: TextureViewDimension
Dimension of the texture view that is going to be sampled.
component_type: TextureComponentType
Component type of the texture. This must be compatible with the format of the texture.
multisampled: bool
True if the texture has a sample count greater than 1. If this is true,
the texture must be read from shaders with texture1DMS
, texture2DMS
, or texture3DMS
,
depending on dimension
.
A storage texture.
Example GLSL syntax:
layout(set=0, binding=0, r32f) uniform image2D myStorageImage;
Note that the texture format must be specified in the shader as well. A list of valid formats can be found in the specification here: https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.4.60.html#layout-qualifiers
Fields of StorageTexture
dimension: TextureViewDimension
Dimension of the texture view that is going to be sampled.
format: TextureFormat
Format of the texture.
readonly: bool
The texture can only be read in the shader and it must be annotated with readonly
.
Example GLSL syntax:
layout(set=0, binding=0, r32f) readonly uniform image2D myStorageImage;
Implementations
impl BindingType
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pub fn has_dynamic_offset(&self) -> bool
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Trait Implementations
impl Clone for BindingType
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pub fn clone(&self) -> BindingType
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pub fn clone_from(&mut self, source: &Self)
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impl Debug for BindingType
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impl<'de> Deserialize<'de> for BindingType
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pub fn deserialize<__D>(
__deserializer: __D
) -> Result<BindingType, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
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__deserializer: __D
) -> Result<BindingType, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
impl Eq for BindingType
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impl Hash for BindingType
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pub fn hash<__H>(&self, state: &mut __H) where
__H: Hasher,
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__H: Hasher,
pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl PartialEq<BindingType> for BindingType
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pub fn eq(&self, other: &BindingType) -> bool
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pub fn ne(&self, other: &BindingType) -> bool
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impl Serialize for BindingType
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pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
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&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
impl StructuralEq for BindingType
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impl StructuralPartialEq for BindingType
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Auto Trait Implementations
impl RefUnwindSafe for BindingType
impl Send for BindingType
impl Sync for BindingType
impl Unpin for BindingType
impl UnwindSafe for BindingType
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,