[][src]Enum wgpu::PrimitiveTopology

#[repr(C)]pub enum PrimitiveTopology {
    PointList,
    LineList,
    LineStrip,
    TriangleList,
    TriangleStrip,
}

Primitive type the input mesh is composed of.

Variants

PointList

Vertex data is a list of points. Each vertex is a new point.

LineList

Vertex data is a list of lines. Each pair of vertices composes a new line.

Vertices 0 1 2 3 create two lines 0 1 and 2 3

LineStrip

Vertex data is a strip of lines. Each set of two adjacent vertices form a line.

Vertices 0 1 2 3 create three lines 0 1, 1 2, and 2 3.

TriangleList

Vertex data is a list of triangles. Each set of 3 vertices composes a new triangle.

Vertices 0 1 2 3 4 5 create two triangles 0 1 2 and 3 4 5

TriangleStrip

Vertex data is a triangle strip. Each set of three adjacent vertices form a triangle.

Vertices 0 1 2 3 4 5 creates four triangles 0 1 2, 2 1 3, 3 2 4, and 4 3 5

Trait Implementations

impl Clone for PrimitiveTopology[src]

impl Copy for PrimitiveTopology[src]

impl Debug for PrimitiveTopology[src]

impl<'de> Deserialize<'de> for PrimitiveTopology[src]

impl Eq for PrimitiveTopology[src]

impl Hash for PrimitiveTopology[src]

impl PartialEq<PrimitiveTopology> for PrimitiveTopology[src]

impl Serialize for PrimitiveTopology[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.