[][src]Struct wgpu::Surface

pub struct Surface { /* fields omitted */ }

A handle to a presentable surface.

A Surface represents a platform-specific surface (e.g. a window) to which rendered images may be presented. A Surface may be created with Surface::create.


impl Surface[src]

pub fn create<W: HasRawWindowHandle>(window: &W) -> Self[src]

Creates a surface from a raw window handle.

Trait Implementations

impl Debug for Surface[src]

impl PartialEq<Surface> for Surface[src]

impl StructuralPartialEq for Surface[src]

Auto Trait Implementations

impl RefUnwindSafe for Surface

impl Send for Surface

impl Sync for Surface

impl Unpin for Surface

impl UnwindSafe for Surface

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.