[][src]Struct wgpu::DepthStencilStateDescriptor

#[repr(C)]pub struct DepthStencilStateDescriptor {
    pub format: TextureFormat,
    pub depth_write_enabled: bool,
    pub depth_compare: CompareFunction,
    pub stencil_front: StencilStateFaceDescriptor,
    pub stencil_back: StencilStateFaceDescriptor,
    pub stencil_read_mask: u32,
    pub stencil_write_mask: u32,


format: TextureFormatdepth_write_enabled: booldepth_compare: CompareFunctionstencil_front: StencilStateFaceDescriptorstencil_back: StencilStateFaceDescriptorstencil_read_mask: u32stencil_write_mask: u32


impl DepthStencilStateDescriptor[src]

Trait Implementations

impl Clone for DepthStencilStateDescriptor[src]

impl Debug for DepthStencilStateDescriptor[src]

impl Eq for DepthStencilStateDescriptor[src]

impl Hash for DepthStencilStateDescriptor[src]

impl PartialEq<DepthStencilStateDescriptor> for DepthStencilStateDescriptor[src]

impl StructuralEq for DepthStencilStateDescriptor[src]

impl StructuralPartialEq for DepthStencilStateDescriptor[src]

Auto Trait Implementations

Blanket Implementations

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    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
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    T: Clone

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type Error = <U as TryFrom<T>>::Error

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