[−][src]Struct wgpu::Surface
A handle to a presentable surface.
A Surface
represents a platform-specific surface (e.g. a window) to which rendered images may
be presented. A Surface
may be created with Surface::create
.
Methods
impl Surface
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pub fn create<W: HasRawWindowHandle>(window: &W) -> Self
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Creates a surface from a raw window handle.
Trait Implementations
Auto Trait Implementations
impl Send for Surface
impl Sync for Surface
impl Unpin for Surface
impl UnwindSafe for Surface
impl RefUnwindSafe for Surface
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,