pub struct BindGroup { /* private fields */ }Expand description
Handle to a binding group.
A BindGroup represents the set of resources bound to the bindings described by a
BindGroupLayout. It can be created with Device::create_bind_group. A BindGroup can
be bound to a particular RenderPass with RenderPass::set_bind_group, or to a
ComputePass with ComputePass::set_bind_group.
Corresponds to WebGPU GPUBindGroup.
Implementations§
source§impl BindGroup
impl BindGroup
sourcepub fn global_id(&self) -> Id<BindGroup>
Available on crate feature expose-ids only.
pub fn global_id(&self) -> Id<BindGroup>
expose-ids only.Returns a globally-unique identifier for this BindGroup.
Calling this method multiple times on the same object will always return the same value.
The returned value is guaranteed to be unique among all BindGroups created from the same
Instance.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for BindGroup
impl Send for BindGroup
impl Sync for BindGroup
impl Unpin for BindGroup
impl !UnwindSafe for BindGroup
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more