Struct wgpu::RenderPipelineDescriptor
source · pub struct RenderPipelineDescriptor<'a> {
pub label: Label<'a>,
pub layout: Option<&'a PipelineLayout>,
pub vertex: VertexState<'a>,
pub primitive: PrimitiveState,
pub depth_stencil: Option<DepthStencilState>,
pub multisample: MultisampleState,
pub fragment: Option<FragmentState<'a>>,
pub multiview: Option<NonZeroU32>,
}
Expand description
Describes a render (graphics) pipeline.
For use with Device::create_render_pipeline
.
Corresponds to WebGPU GPURenderPipelineDescriptor
.
Fields§
§label: Label<'a>
Debug label of the pipeline. This will show up in graphics debuggers for easy identification.
layout: Option<&'a PipelineLayout>
The layout of bind groups for this pipeline.
vertex: VertexState<'a>
The compiled vertex stage, its entry point, and the input buffers layout.
primitive: PrimitiveState
The properties of the pipeline at the primitive assembly and rasterization level.
depth_stencil: Option<DepthStencilState>
The effect of draw calls on the depth and stencil aspects of the output target, if any.
multisample: MultisampleState
The multi-sampling properties of the pipeline.
fragment: Option<FragmentState<'a>>
The compiled fragment stage, its entry point, and the color targets.
multiview: Option<NonZeroU32>
If the pipeline will be used with a multiview render pass, this indicates how many array layers the attachments will have.
Trait Implementations§
source§impl<'a> Clone for RenderPipelineDescriptor<'a>
impl<'a> Clone for RenderPipelineDescriptor<'a>
source§fn clone(&self) -> RenderPipelineDescriptor<'a>
fn clone(&self) -> RenderPipelineDescriptor<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more