pub struct BindGroup { /* private fields */ }Expand description
Handle to a binding group.
A BindGroup represents the set of resources bound to the bindings described by a
BindGroupLayout. It can be created with Device::create_bind_group. A BindGroup can
be bound to a particular RenderPass with RenderPass::set_bind_group, or to a
ComputePass with ComputePass::set_bind_group.
Corresponds to WebGPU GPUBindGroup.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for BindGroup
impl Send for BindGroup
impl Sync for BindGroup
impl Unpin for BindGroup
impl !UnwindSafe for BindGroup
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
