Struct wgpu::Features [−][src]
#[repr(transparent)]pub struct Features { /* fields omitted */ }
Expand description
Features that are not guaranteed to be supported.
These are either part of the webgpu standard, or are extension features supported by wgpu when targeting native.
If you want to use a feature, you need to first verify that the adapter supports the feature. If the adapter does not support the feature, requesting a device with it enabled will panic.
Implementations
Mask of all features which are part of the upstream WebGPU standard.
Mask of all features that are only available when targeting native (not web).
By default, polygon depth is clipped to 0-1 range before/during rasterization. Anything outside of that range is rejected, and respective fragments are not touched.
With this extension, we can disabling clipping. That allows shadow map occluders to be rendered into a tighter depth range.
Supported platforms:
- desktops
- some mobile chips
This is a web and native feature.
Enables BCn family of compressed textures. All BCn textures use 4x4 pixel blocks with 8 or 16 bytes per block.
Compressed textures sacrifice some quality in exchange for significantly reduced bandwidth usage.
Support for this feature guarantees availability of [TextureUsages::COPY_SRC | TextureUsages::COPY_DST | TextureUsages::TEXTURE_BINDING
] for BCn formats.
Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
may enable additional usages.
Supported Platforms:
- desktops
This is a web and native feature.
Allows non-zero value for the “first instance” in indirect draw calls.
Supported Platforms:
- Vulkan (mostly)
- DX12
- Metal
This is a web and native feature.
Enables use of Timestamp Queries. These queries tell the current gpu timestamp when
all work before the query is finished. Call [CommandEncoder::write_timestamp
],
[RenderPassEncoder::write_timestamp
], or [ComputePassEncoder::write_timestamp
] to
write out a timestamp.
They must be resolved using [CommandEncoder::resolve_query_sets
] into a buffer,
then the result must be multiplied by the timestamp period [Device::get_timestamp_period
]
to get the timestamp in nanoseconds. Multiple timestamps can then be diffed to get the
time for operations between them to finish.
Due to wgpu-hal limitations, this is only supported on vulkan for now.
Supported Platforms:
- Vulkan (works)
- DX12 (works)
This is a web and native feature.
Enables use of Pipeline Statistics Queries. These queries tell the count of various operations
performed between the start and stop call. Call [RenderPassEncoder::begin_pipeline_statistics_query
] to start
a query, then call [RenderPassEncoder::end_pipeline_statistics_query
] to stop one.
They must be resolved using [CommandEncoder::resolve_query_sets
] into a buffer.
The rules on how these resolve into buffers are detailed in the documentation for PipelineStatisticsTypes
.
Due to wgpu-hal limitations, this is only supported on vulkan for now.
Supported Platforms:
- Vulkan (works)
- DX12 (works)
This is a web and native feature.
Webgpu only allows the MAP_READ and MAP_WRITE buffer usage to be matched with COPY_DST and COPY_SRC respectively. This removes this requirement.
This is only beneficial on systems that share memory between CPU and GPU. If enabled on a system that doesn’t, this can severely hinder performance. Only use if you understand the consequences.
Supported platforms:
- All
This is a native only feature.
Allows the user to create uniform arrays of textures in shaders:
eg. uniform texture2D textures[10]
.
If Features::STORAGE_RESOURCE_BINDING_ARRAY
is supported as well as this, the user
may also create uniform arrays of storage textures.
eg. uniform image2D textures[10]
.
This capability allows them to exist and to be indexed by dynamically uniform values.
Supported platforms:
- DX12
- Metal (with MSL 2.0+ on macOS 10.13+)
- Vulkan
This is a native only feature.
Allows the user to create arrays of buffers in shaders:
eg. uniform myBuffer { .... } buffer_array[10]
.
This capability allows them to exist and to be indexed by dynamically uniform values.
If Features::STORAGE_RESOURCE_BINDING_ARRAY
is supported as well as this, the user
may also create arrays of storage buffers.
eg. buffer myBuffer { ... } buffer_array[10]
Supported platforms:
- DX12
- Vulkan
This is a native only feature.
Allows the user to create uniform arrays of storage buffers or textures in shaders,
if resp. Features::BUFFER_BINDING_ARRAY
or Features::TEXTURE_BINDING_ARRAY
is supported.
This capability allows them to exist and to be indexed by dynamically uniform values.
Supported platforms:
- Metal (with MSL 2.2+ on macOS 10.13+)
- Vulkan
This is a native only feature.
Allows shaders to index sampled texture and storage buffer resource arrays with dynamically non-uniform values:
eg. texture_array[vertex_data]
In order to use this capability, the corresponding GLSL extension must be enabled like so:
#extension GL_EXT_nonuniform_qualifier : require
and then used either as nonuniformEXT
qualifier in variable declaration:
eg. layout(location = 0) nonuniformEXT flat in int vertex_data;
or as nonuniformEXT
constructor:
eg. texture_array[nonuniformEXT(vertex_data)]
HLSL does not need any extension.
Supported platforms:
- DX12
- Metal (with MSL 2.0+ on macOS 10.13+)
- Vulkan 1.2+ (or VK_EXT_descriptor_indexing)’s shaderSampledImageArrayNonUniformIndexing & shaderStorageBufferArrayNonUniformIndexing feature)
This is a native only feature.
Allows shaders to index uniform buffer and storage texture resource arrays with dynamically non-uniform values:
eg. texture_array[vertex_data]
In order to use this capability, the corresponding GLSL extension must be enabled like so:
#extension GL_EXT_nonuniform_qualifier : require
and then used either as nonuniformEXT
qualifier in variable declaration:
eg. layout(location = 0) nonuniformEXT flat in int vertex_data;
or as nonuniformEXT
constructor:
eg. texture_array[nonuniformEXT(vertex_data)]
HLSL does not need any extension.
Supported platforms:
- DX12
- Metal (with MSL 2.0+ on macOS 10.13+)
- Vulkan 1.2+ (or VK_EXT_descriptor_indexing)’s shaderUniformBufferArrayNonUniformIndexing & shaderStorageTextureArrayNonUniformIndexing feature)
This is a native only feature.
Allows the user to create bind groups continaing arrays with less bindings than the BindGroupLayout.
This is a native only feature.
Allows the user to create unsized uniform arrays of bindings:
eg. uniform texture2D textures[]
.
Supported platforms:
- DX12
- Vulkan 1.2+ (or VK_EXT_descriptor_indexing)’s runtimeDescriptorArray feature
This is a native only feature.
Allows the user to call [RenderPass::multi_draw_indirect
] and [RenderPass::multi_draw_indexed_indirect
].
Allows multiple indirect calls to be dispatched from a single buffer.
Supported platforms:
- DX12
- Vulkan
This is a native only feature.
Allows the user to call [RenderPass::multi_draw_indirect_count
] and [RenderPass::multi_draw_indexed_indirect_count
].
This allows the use of a buffer containing the actual number of draw calls.
Supported platforms:
- DX12
- Vulkan 1.2+ (or VK_KHR_draw_indirect_count)
This is a native only feature.
Allows the use of push constants: small, fast bits of memory that can be updated
inside a [RenderPass
].
Allows the user to call [RenderPass::set_push_constants
], provide a non-empty array
to [PipelineLayoutDescriptor
], and provide a non-zero limit to Limits::max_push_constant_size
.
A block of push constants can be declared with layout(push_constant) uniform Name {..}
in shaders.
Supported platforms:
- DX12
- Vulkan
- Metal
- DX11 (emulated with uniforms)
- OpenGL (emulated with uniforms)
This is a native only feature.
Allows the use of AddressMode::ClampToBorder
.
Supported platforms:
- DX12
- Vulkan
- Metal (macOS 10.12+ only)
- DX11
- OpenGL
This is a web and native feature.
Allows the user to set PolygonMode::Line
in PrimitiveState::polygon_mode
This allows drawing polygons/triangles as lines (wireframe) instead of filled
Supported platforms:
- DX12
- Vulkan
- Metal
This is a native only feature.
Allows the user to set PolygonMode::Point
in PrimitiveState::polygon_mode
This allows only drawing the vertices of polygons/triangles instead of filled
Supported platforms:
- DX12
- Vulkan
This is a native only feature.
Enables ETC family of compressed textures. All ETC textures use 4x4 pixel blocks. ETC2 RGB and RGBA1 are 8 bytes per block. RTC2 RGBA8 and EAC are 16 bytes per block.
Compressed textures sacrifice some quality in exchange for significantly reduced bandwidth usage.
Support for this feature guarantees availability of [TextureUsages::COPY_SRC | TextureUsages::COPY_DST | TextureUsages::TEXTURE_BINDING
] for ETC2 formats.
Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
may enable additional usages.
Supported Platforms:
- Intel/Vulkan
- Mobile (some)
This is a native-only feature.
Enables ASTC family of compressed textures. ASTC textures use pixel blocks varying from 4x4 to 12x12. Blocks are always 16 bytes.
Compressed textures sacrifice some quality in exchange for significantly reduced bandwidth usage.
Support for this feature guarantees availability of [TextureUsages::COPY_SRC | TextureUsages::COPY_DST | TextureUsages::TEXTURE_BINDING
] for ASTC formats.
Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
may enable additional usages.
Supported Platforms:
- Intel/Vulkan
- Mobile (some)
This is a native-only feature.
Enables device specific texture format features.
See TextureFormatFeatures
for a listing of the features in question.
By default only texture format properties as defined by the WebGPU specification are allowed. Enabling this feature flag extends the features of each format to the ones supported by the current device. Note that without this flag, read/write storage access is not allowed at all.
This extension does not enable additional formats.
This is a native-only feature.
Enables 64-bit floating point types in SPIR-V shaders.
Note: even when supported by GPU hardware, 64-bit floating point operations are frequently between 16 and 64 times slower than equivalent operations on 32-bit floats.
Supported Platforms:
- Vulkan
This is a native-only feature.
Enables using 64-bit types for vertex attributes.
Requires SHADER_FLOAT64.
Supported Platforms: N/A
This is a native-only feature.
Allows the user to set a overestimation-conservative-rasterization in PrimitiveState::conservative
Processing of degenerate triangles/lines is hardware specific. Only triangles are supported.
Supported platforms:
- Vulkan
This is a native only feature.
Enables bindings of writable storage buffers and textures visible to vertex shaders.
Note: some (tiled-based) platforms do not support vertex shaders with any side-effects.
Supported Platforms:
- All
This is a native-only feature.
Enables clear to zero for buffers & textures.
Supported platforms:
- All
This is a native only feature.
Enables creating shader modules from SPIR-V binary data (unsafe).
SPIR-V data is not parsed or interpreted in any way; you can use
[wgpu::make_spirv_raw!
] to check for alignment and magic number when converting from
raw bytes.
Supported platforms:
- Vulkan, in case shader’s requested capabilities and extensions agree with Vulkan implementation.
This is a native only feature.
Enables builtin(primitive_index)
in fragment shaders.
Note: enables geometry processing for pipelines using the builtin. This may come with a significant performance impact on some hardware. Other pipelines are not affected.
Supported platforms:
- Vulkan
This is a native only feature.
Enables multiview render passes and builtin(view_index)
in vertex shaders.
Supported platforms:
- Vulkan
This is a native only feature.
Enables normalized 16-bit
texture formats.
Supported platforms:
- Vulkan
- DX12
- Metal
This is a native only feature.
Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
Convert from underlying bit representation, dropping any bits that do not correspond to flags.
Convert from underlying bit representation, preserving all bits (even those not corresponding to a defined flag).
Safety
The caller of the bitflags!
macro can chose to allow or
disallow extra bits for their bitflags type.
The caller of from_bits_unchecked()
has to ensure that
all bits correspond to a defined flag or that extra bits
are valid for this bitflags type.
Returns true
if there are flags common to both self
and other
.
Returns true
if all of the flags in other
are contained within self
.
Inserts or removes the specified flags depending on the passed value.
Returns the intersection between the flags in self
and
other
.
Specifically, the returned set contains only the flags which are
present in both self
and other
.
This is equivalent to using the &
operator (e.g.
ops::BitAnd
), as in flags & other
.
Returns the union of between the flags in self
and other
.
Specifically, the returned set contains all flags which are
present in either self
or other
, including any which are
present in both (see Self::symmetric_difference
if that
is undesirable).
This is equivalent to using the |
operator (e.g.
ops::BitOr
), as in flags | other
.
Returns the difference between the flags in self
and other
.
Specifically, the returned set contains all flags present in
self
, except for the ones present in other
.
It is also conceptually equivalent to the “bit-clear” operation:
flags & !other
(and this syntax is also supported).
This is equivalent to using the -
operator (e.g.
ops::Sub
), as in flags - other
.
Returns the symmetric difference between the flags
in self
and other
.
Specifically, the returned set contains the flags present which
are present in self
or other
, but that are not present in
both. Equivalently, it contains the flags present in exactly
one of the sets self
and other
.
This is equivalent to using the ^
operator (e.g.
ops::BitXor
), as in flags ^ other
.
Returns the complement of this set of flags.
Specifically, the returned set contains all the flags which are
not set in self
, but which are allowed for this type.
Alternatively, it can be thought of as the set difference
between Self::all()
and self
(e.g. Self::all() - self
)
This is equivalent to using the !
operator (e.g.
ops::Not
), as in !flags
.
Trait Implementations
Disables all flags disabled in the set.
Adds the set of flags.
Toggles the set of flags.
pub fn deserialize<D>(
deserializer: D
) -> Result<Features, <D as Deserializer<'de>>::Error> where
D: Deserializer<'de>,
pub fn deserialize<D>(
deserializer: D
) -> Result<Features, <D as Deserializer<'de>>::Error> where
D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Extends a collection with the contents of an iterator. Read more
extend_one
)Extends a collection with exactly one element.
extend_one
)Reserves capacity in a collection for the given number of additional elements. Read more
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
pub fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
pub fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
Serialize this value into the given Serde serializer. Read more
Disables all flags enabled in the set.
Auto Trait Implementations
impl RefUnwindSafe for Features
impl UnwindSafe for Features
Blanket Implementations
Mutably borrows from an owned value. Read more
Compare self to key
and return true
if they are equal.