#[repr(C)]pub struct VertexAttribute {
pub format: VertexFormat,
pub offset: BufferAddress,
pub shader_location: ShaderLocation,
}Expand description
Vertex inputs (attributes) to shaders.
These are used to specify the individual attributes within a VertexBufferLayout.
See its documentation for an example.
The vertex_attr_array! macro can help create these with appropriate offsets.
Corresponds to WebGPU GPUVertexAttribute.
Fields§
§format: VertexFormatFormat of the input
offset: BufferAddressByte offset of the start of the input
shader_location: ShaderLocationLocation for this input. Must match the location in the shader.
Trait Implementations§
Source§impl Clone for VertexAttribute
impl Clone for VertexAttribute
Source§fn clone(&self) -> VertexAttribute
fn clone(&self) -> VertexAttribute
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for VertexAttribute
Source§impl Debug for VertexAttribute
impl Debug for VertexAttribute
Source§impl<'de> Deserialize<'de> for VertexAttribute
impl<'de> Deserialize<'de> for VertexAttribute
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for VertexAttribute
Source§impl Hash for VertexAttribute
impl Hash for VertexAttribute
Source§impl PartialEq for VertexAttribute
impl PartialEq for VertexAttribute
Source§fn eq(&self, other: &VertexAttribute) -> bool
fn eq(&self, other: &VertexAttribute) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Serialize for VertexAttribute
impl Serialize for VertexAttribute
impl StructuralPartialEq for VertexAttribute
Auto Trait Implementations§
impl Freeze for VertexAttribute
impl RefUnwindSafe for VertexAttribute
impl Send for VertexAttribute
impl Sync for VertexAttribute
impl Unpin for VertexAttribute
impl UnsafeUnpin for VertexAttribute
impl UnwindSafe for VertexAttribute
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more