Enum wgpu_types::BindingType
source · pub enum BindingType {
Buffer {
ty: BufferBindingType,
has_dynamic_offset: bool,
min_binding_size: Option<BufferSize>,
},
Sampler {
filtering: bool,
comparison: bool,
},
Texture {
sample_type: TextureSampleType,
view_dimension: TextureViewDimension,
multisampled: bool,
},
StorageTexture {
access: StorageTextureAccess,
format: TextureFormat,
view_dimension: TextureViewDimension,
},
}Expand description
Specific type of a binding.
WebGPU spec: the enum of
Variants§
Buffer
Fields
ty: BufferBindingTypeSub-type of the buffer binding.
has_dynamic_offset: boolIndicates that the binding has a dynamic offset.
One offset must be passed to [RenderPass::set_bind_group] for each dynamic binding in increasing order of binding number.
min_binding_size: Option<BufferSize>Minimum size of the corresponding BufferBinding required to match this entry.
When pipeline is created, the size has to cover at least the corresponding structure in the shader
plus one element of the unbound array, which can only be last in the structure.
If None, the check is performed at draw call time instead of pipeline and bind group creation.
A buffer binding.
Sampler
Fields
filtering: boolThe sampling result is produced based on more than a single color sample from a texture, e.g. when bilinear interpolation is enabled.
A filtering sampler can only be used with a filterable texture.
comparison: boolUse as a comparison sampler instead of a normal sampler. For more info take a look at the analogous functionality in OpenGL: https://www.khronos.org/opengl/wiki/Sampler_Object#Comparison_mode.
A sampler that can be used to sample a texture.
Example GLSL syntax:
layout(binding = 0)
uniform sampler s;Texture
Fields
sample_type: TextureSampleTypeSample type of the texture binding.
view_dimension: TextureViewDimensionDimension of the texture view that is going to be sampled.
A texture binding.
Example GLSL syntax:
layout(binding = 0)
uniform texture2D t;StorageTexture
Fields
access: StorageTextureAccessAllowed access to this texture.
format: TextureFormatFormat of the texture.
view_dimension: TextureViewDimensionDimension of the texture view that is going to be sampled.
A storage texture.
Example GLSL syntax:
layout(set=0, binding=0, r32f) uniform image2D myStorageImage;Note that the texture format must be specified in the shader as well. A list of valid formats can be found in the specification here: https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.4.60.html#layout-qualifiers
Implementations§
source§impl BindingType
impl BindingType
sourcepub fn has_dynamic_offset(&self) -> bool
pub fn has_dynamic_offset(&self) -> bool
Returns true for buffer bindings with dynamic offset enabled.
Trait Implementations§
source§impl Clone for BindingType
impl Clone for BindingType
source§fn clone(&self) -> BindingType
fn clone(&self) -> BindingType
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more