Struct wgpu_types::ColorTargetState
source · #[repr(C)]pub struct ColorTargetState {
pub format: TextureFormat,
pub blend: Option<BlendState>,
pub write_mask: ColorWrite,
}
Expand description
Describes the color state of a render pipeline.
Fields§
§format: TextureFormat
The TextureFormat
of the image that this pipeline will render to. Must match the the format
of the corresponding color attachment in [CommandEncoder::begin_render_pass
].
blend: Option<BlendState>
The blending that is used for this pipeline.
write_mask: ColorWrite
Mask which enables/disables writes to different color/alpha channel.
Trait Implementations§
source§impl Clone for ColorTargetState
impl Clone for ColorTargetState
source§fn clone(&self) -> ColorTargetState
fn clone(&self) -> ColorTargetState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ColorTargetState
impl Debug for ColorTargetState
source§impl From<TextureFormat> for ColorTargetState
impl From<TextureFormat> for ColorTargetState
source§fn from(format: TextureFormat) -> Self
fn from(format: TextureFormat) -> Self
Converts to this type from the input type.