#[repr(C)]
pub struct ColorTargetState { pub format: TextureFormat, pub blend: Option<BlendState>, pub write_mask: ColorWrite, }
Expand description

Describes the color state of a render pipeline.

Fields§

§format: TextureFormat

The TextureFormat of the image that this pipeline will render to. Must match the the format of the corresponding color attachment in [CommandEncoder::begin_render_pass].

§blend: Option<BlendState>

The blending that is used for this pipeline.

§write_mask: ColorWrite

Mask which enables/disables writes to different color/alpha channel.

Trait Implementations§

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