Struct wgpu_types::DepthStencilState
source · #[repr(C)]pub struct DepthStencilState {
pub format: TextureFormat,
pub depth_write_enabled: bool,
pub depth_compare: CompareFunction,
pub stencil: StencilState,
pub bias: DepthBiasState,
}Expand description
Describes the depth/stencil state in a render pipeline.
Fields§
§format: TextureFormatFormat of the depth/stencil buffer, must be special depth format. Must match the the format
of the depth/stencil attachment in [CommandEncoder::begin_render_pass].
depth_write_enabled: boolIf disabled, depth will not be written to.
depth_compare: CompareFunctionComparison function used to compare depth values in the depth test.
stencil: StencilStateStencil state.
bias: DepthBiasStateDepth bias state.
Implementations§
source§impl DepthStencilState
impl DepthStencilState
sourcepub fn is_depth_enabled(&self) -> bool
pub fn is_depth_enabled(&self) -> bool
Returns true if the depth testing is enabled.
sourcepub fn is_read_only(&self) -> bool
pub fn is_read_only(&self) -> bool
Returns true if the state doesn’t mutate either depth or stencil of the target.
Trait Implementations§
source§impl Clone for DepthStencilState
impl Clone for DepthStencilState
source§fn clone(&self) -> DepthStencilState
fn clone(&self) -> DepthStencilState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more