Struct wgpu_types::RenderBundleDescriptor [−][src]
#[repr(C)]pub struct RenderBundleDescriptor<L> { pub label: L, }
Describes a [RenderBundle
].
Fields
label: L
Debug label of the render bundle encoder. This will show up in graphics debuggers for easy identification.
Implementations
impl<L> RenderBundleDescriptor<L>
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impl<L> RenderBundleDescriptor<L>
[src]pub fn map_label<K>(
&self,
fun: impl FnOnce(&L) -> K
) -> RenderBundleDescriptor<K>
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&self,
fun: impl FnOnce(&L) -> K
) -> RenderBundleDescriptor<K>
Trait Implementations
impl<L: Clone> Clone for RenderBundleDescriptor<L>
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impl<L: Clone> Clone for RenderBundleDescriptor<L>
[src]fn clone(&self) -> RenderBundleDescriptor<L>
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl<L: Debug> Debug for RenderBundleDescriptor<L>
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impl<L: Debug> Debug for RenderBundleDescriptor<L>
[src]impl<L: Eq> Eq for RenderBundleDescriptor<L>
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impl<L: Eq> Eq for RenderBundleDescriptor<L>
[src]impl<L: Hash> Hash for RenderBundleDescriptor<L>
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impl<L: Hash> Hash for RenderBundleDescriptor<L>
[src]impl<L: PartialEq> PartialEq<RenderBundleDescriptor<L>> for RenderBundleDescriptor<L>
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impl<L: PartialEq> PartialEq<RenderBundleDescriptor<L>> for RenderBundleDescriptor<L>
[src]fn eq(&self, other: &RenderBundleDescriptor<L>) -> bool
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fn ne(&self, other: &RenderBundleDescriptor<L>) -> bool
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impl<L> StructuralEq for RenderBundleDescriptor<L>
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impl<L> StructuralEq for RenderBundleDescriptor<L>
[src]impl<L> StructuralPartialEq for RenderBundleDescriptor<L>
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impl<L> StructuralPartialEq for RenderBundleDescriptor<L>
[src]Auto Trait Implementations
impl<L> RefUnwindSafe for RenderBundleDescriptor<L> where
L: RefUnwindSafe,
impl<L> RefUnwindSafe for RenderBundleDescriptor<L> where
L: RefUnwindSafe,
impl<L> Send for RenderBundleDescriptor<L> where
L: Send,
impl<L> Send for RenderBundleDescriptor<L> where
L: Send,
impl<L> Sync for RenderBundleDescriptor<L> where
L: Sync,
impl<L> Sync for RenderBundleDescriptor<L> where
L: Sync,
impl<L> Unpin for RenderBundleDescriptor<L> where
L: Unpin,
impl<L> Unpin for RenderBundleDescriptor<L> where
L: Unpin,
impl<L> UnwindSafe for RenderBundleDescriptor<L> where
L: UnwindSafe,
impl<L> UnwindSafe for RenderBundleDescriptor<L> where
L: UnwindSafe,