Struct wgpu_types::BufferDescriptor [−][src]
#[repr(C)]pub struct BufferDescriptor<L> { pub label: L, pub size: BufferAddress, pub usage: BufferUsage, pub mapped_at_creation: bool, }
Describes a [Buffer
].
Fields
label: L
Debug label of a buffer. This will show up in graphics debuggers for easy identification.
size: BufferAddress
Size of a buffer.
usage: BufferUsage
Usages of a buffer. If the buffer is used in any way that isn’t specified here, the operation will panic.
mapped_at_creation: bool
Allows a buffer to be mapped immediately after they are made. It does not have to be BufferUsage::MAP_READ
or
BufferUsage::MAP_WRITE
, all buffers are allowed to be mapped at creation.
Implementations
impl<L> BufferDescriptor<L>
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impl<L> BufferDescriptor<L>
[src]pub fn map_label<K>(&self, fun: impl FnOnce(&L) -> K) -> BufferDescriptor<K>
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Trait Implementations
impl<L: Clone> Clone for BufferDescriptor<L>
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impl<L: Clone> Clone for BufferDescriptor<L>
[src]fn clone(&self) -> BufferDescriptor<L>
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pub fn clone_from(&mut self, source: &Self)
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impl<L: Debug> Debug for BufferDescriptor<L>
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impl<L: Debug> Debug for BufferDescriptor<L>
[src]impl<L: Eq> Eq for BufferDescriptor<L>
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impl<L: Eq> Eq for BufferDescriptor<L>
[src]impl<L: Hash> Hash for BufferDescriptor<L>
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impl<L: Hash> Hash for BufferDescriptor<L>
[src]impl<L: PartialEq> PartialEq<BufferDescriptor<L>> for BufferDescriptor<L>
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impl<L: PartialEq> PartialEq<BufferDescriptor<L>> for BufferDescriptor<L>
[src]fn eq(&self, other: &BufferDescriptor<L>) -> bool
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fn ne(&self, other: &BufferDescriptor<L>) -> bool
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impl<L> StructuralEq for BufferDescriptor<L>
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impl<L> StructuralEq for BufferDescriptor<L>
[src]impl<L> StructuralPartialEq for BufferDescriptor<L>
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impl<L> StructuralPartialEq for BufferDescriptor<L>
[src]Auto Trait Implementations
impl<L> RefUnwindSafe for BufferDescriptor<L> where
L: RefUnwindSafe,
impl<L> RefUnwindSafe for BufferDescriptor<L> where
L: RefUnwindSafe,
impl<L> Send for BufferDescriptor<L> where
L: Send,
impl<L> Send for BufferDescriptor<L> where
L: Send,
impl<L> Sync for BufferDescriptor<L> where
L: Sync,
impl<L> Sync for BufferDescriptor<L> where
L: Sync,
impl<L> Unpin for BufferDescriptor<L> where
L: Unpin,
impl<L> Unpin for BufferDescriptor<L> where
L: Unpin,
impl<L> UnwindSafe for BufferDescriptor<L> where
L: UnwindSafe,
impl<L> UnwindSafe for BufferDescriptor<L> where
L: UnwindSafe,