Enum wgpu_types::VertexFormat [−][src]
#[repr(C)]
pub enum VertexFormat {
Show variants
Uint8x2,
Uint8x4,
Sint8x2,
Sint8x4,
Unorm8x2,
Unorm8x4,
Snorm8x2,
Snorm8x4,
Uint16x2,
Uint16x4,
Sint16x2,
Sint16x4,
Unorm16x2,
Unorm16x4,
Snorm16x2,
Snorm16x4,
Float16x2,
Float16x4,
Float32,
Float32x2,
Float32x3,
Float32x4,
Uint32,
Uint32x2,
Uint32x3,
Uint32x4,
Sint32,
Sint32x2,
Sint32x3,
Sint32x4,
Float64,
Float64x2,
Float64x3,
Float64x4,
}Vertex Format for a Vertex Attribute (input).
Variants
Two unsigned bytes (u8). uvec2 in shaders.
Four unsigned bytes (u8). uvec4 in shaders.
Two signed bytes (i8). ivec2 in shaders.
Four signed bytes (i8). ivec4 in shaders.
Two unsigned bytes (u8). [0, 255] converted to float [0, 1] vec2 in shaders.
Four unsigned bytes (u8). [0, 255] converted to float [0, 1] vec4 in shaders.
Two signed bytes (i8). [-127, 127] converted to float [-1, 1] vec2 in shaders.
Four signed bytes (i8). [-127, 127] converted to float [-1, 1] vec4 in shaders.
Two unsigned shorts (u16). uvec2 in shaders.
Four unsigned shorts (u16). uvec4 in shaders.
Two signed shorts (i16). ivec2 in shaders.
Four signed shorts (i16). ivec4 in shaders.
Two unsigned shorts (u16). [0, 65535] converted to float [0, 1] vec2 in shaders.
Four unsigned shorts (u16). [0, 65535] converted to float [0, 1] vec4 in shaders.
Two signed shorts (i16). [-32767, 32767] converted to float [-1, 1] vec2 in shaders.
Four signed shorts (i16). [-32767, 32767] converted to float [-1, 1] vec4 in shaders.
Two half-precision floats (no Rust equiv). vec2 in shaders.
Four half-precision floats (no Rust equiv). vec4 in shaders.
One single-precision float (f32). float in shaders.
Two single-precision floats (f32). vec2 in shaders.
Three single-precision floats (f32). vec3 in shaders.
Four single-precision floats (f32). vec4 in shaders.
One unsigned int (u32). uint in shaders.
Two unsigned ints (u32). uvec2 in shaders.
Three unsigned ints (u32). uvec3 in shaders.
Four unsigned ints (u32). uvec4 in shaders.
One signed int (i32). int in shaders.
Two signed ints (i32). ivec2 in shaders.
Three signed ints (i32). ivec3 in shaders.
Four signed ints (i32). ivec4 in shaders.
One double-precision float (f64). double in shaders. Requires VERTEX_ATTRIBUTE_64BIT features.
Two double-precision floats (f64). dvec2 in shaders. Requires VERTEX_ATTRIBUTE_64BIT features.
Three double-precision floats (f64). dvec3 in shaders. Requires VERTEX_ATTRIBUTE_64BIT features.
Four double-precision floats (f64). dvec4 in shaders. Requires VERTEX_ATTRIBUTE_64BIT features.
Implementations
impl VertexFormat[src]
impl VertexFormat[src]Trait Implementations
impl Clone for VertexFormat[src]
impl Clone for VertexFormat[src]fn clone(&self) -> VertexFormat[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Copy for VertexFormat[src]
impl Copy for VertexFormat[src]impl Eq for VertexFormat[src]
impl Eq for VertexFormat[src]impl Hash for VertexFormat[src]
impl Hash for VertexFormat[src]impl PartialEq<VertexFormat> for VertexFormat[src]
impl PartialEq<VertexFormat> for VertexFormat[src]impl StructuralEq for VertexFormat[src]
impl StructuralEq for VertexFormat[src]impl StructuralPartialEq for VertexFormat[src]
impl StructuralPartialEq for VertexFormat[src]Auto Trait Implementations
impl RefUnwindSafe for VertexFormat
impl RefUnwindSafe for VertexFormatimpl Send for VertexFormat
impl Send for VertexFormatimpl Sync for VertexFormat
impl Sync for VertexFormatimpl Unpin for VertexFormat
impl Unpin for VertexFormatimpl UnwindSafe for VertexFormat
impl UnwindSafe for VertexFormat