Struct wgpu_types::TextureDescriptor [−][src]
#[repr(C)]pub struct TextureDescriptor<L> { pub label: L, pub size: Extent3d, pub mip_level_count: u32, pub sample_count: u32, pub dimension: TextureDimension, pub format: TextureFormat, pub usage: TextureUsage, }
Describes a [Texture].
Fields
label: LDebug label of the texture. This will show up in graphics debuggers for easy identification.
size: Extent3dSize of the texture. For a regular 1D/2D texture, the unused sizes will be 1. For 2DArray textures, Z is the number of 2D textures in that array.
mip_level_count: u32Mip count of texture. For a texture with no extra mips, this must be 1.
sample_count: u32Sample count of texture. If this is not 1, texture must have BindingType::Texture::multisampled set to true.
dimension: TextureDimensionDimensions of the texture.
format: TextureFormatFormat of the texture.
usage: TextureUsageAllowed usages of the texture. If used in other ways, the operation will panic.
Implementations
impl<L> TextureDescriptor<L>[src]
impl<L> TextureDescriptor<L>[src]pub fn map_label<K>(&self, fun: impl FnOnce(&L) -> K) -> TextureDescriptor<K>[src]
Trait Implementations
impl<L: Clone> Clone for TextureDescriptor<L>[src]
impl<L: Clone> Clone for TextureDescriptor<L>[src]fn clone(&self) -> TextureDescriptor<L>[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl<L: Debug> Debug for TextureDescriptor<L>[src]
impl<L: Debug> Debug for TextureDescriptor<L>[src]impl<L: Eq> Eq for TextureDescriptor<L>[src]
impl<L: Eq> Eq for TextureDescriptor<L>[src]impl<L: Hash> Hash for TextureDescriptor<L>[src]
impl<L: Hash> Hash for TextureDescriptor<L>[src]impl<L: PartialEq> PartialEq<TextureDescriptor<L>> for TextureDescriptor<L>[src]
impl<L: PartialEq> PartialEq<TextureDescriptor<L>> for TextureDescriptor<L>[src]fn eq(&self, other: &TextureDescriptor<L>) -> bool[src]
fn ne(&self, other: &TextureDescriptor<L>) -> bool[src]
impl<L> StructuralEq for TextureDescriptor<L>[src]
impl<L> StructuralEq for TextureDescriptor<L>[src]impl<L> StructuralPartialEq for TextureDescriptor<L>[src]
impl<L> StructuralPartialEq for TextureDescriptor<L>[src]Auto Trait Implementations
impl<L> RefUnwindSafe for TextureDescriptor<L> where
L: RefUnwindSafe,
impl<L> RefUnwindSafe for TextureDescriptor<L> where
L: RefUnwindSafe, impl<L> Send for TextureDescriptor<L> where
L: Send,
impl<L> Send for TextureDescriptor<L> where
L: Send, impl<L> Sync for TextureDescriptor<L> where
L: Sync,
impl<L> Sync for TextureDescriptor<L> where
L: Sync, impl<L> Unpin for TextureDescriptor<L> where
L: Unpin,
impl<L> Unpin for TextureDescriptor<L> where
L: Unpin, impl<L> UnwindSafe for TextureDescriptor<L> where
L: UnwindSafe,
impl<L> UnwindSafe for TextureDescriptor<L> where
L: UnwindSafe,