Enum wgpu_types::BlendFactor [−][src]
Alpha blend factor.
Alpha blending is very complicated: see the OpenGL or Vulkan spec for more information.
Variants
0.0
1.0
S.color
1.0 - S.color
S.alpha
1.0 - S.alpha
D.color
1.0 - D.color
D.alpha
1.0 - D.alpha
min(S.alpha, 1.0 - D.alpha)
Constant
1.0 - Constant
Trait Implementations
impl Clone for BlendFactor
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fn clone(&self) -> BlendFactor
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for BlendFactor
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impl Debug for BlendFactor
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impl Eq for BlendFactor
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impl Hash for BlendFactor
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fn hash<__H: Hasher>(&self, state: &mut __H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl PartialEq<BlendFactor> for BlendFactor
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fn eq(&self, other: &BlendFactor) -> bool
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#[must_use]pub fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
impl StructuralEq for BlendFactor
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impl StructuralPartialEq for BlendFactor
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Auto Trait Implementations
impl RefUnwindSafe for BlendFactor
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impl Send for BlendFactor
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impl Sync for BlendFactor
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impl Unpin for BlendFactor
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impl UnwindSafe for BlendFactor
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,