#[repr(C)]
pub struct DeviceDescriptor<L> { pub label: L, pub features: Features, pub limits: Limits, }
Expand description

Describes a Device.

Corresponds to WebGPU GPUDeviceDescriptor.

Fields§

§label: L

Debug label for the device.

§features: Features

Features that the device should support. If any feature is not supported by the adapter, creating a device will panic.

§limits: Limits

Limits that the device should support. If any limit is “better” than the limit exposed by the adapter, creating a device will panic.

Implementations§

Takes a closure and maps the label of the device descriptor into another.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Deserialize this value from the given Serde deserializer. Read more
Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.