pub struct ShaderBoundChecks { /* private fields */ }
Expand description

Describes how shader bound checks should be performed.

Implementations

Creates a new configuration where the shader is bound checked.

Creates a new configuration where the shader isn’t bound checked.

Safety

The caller MUST ensure that all shaders built with this configuration don’t perform any out of bounds reads or writes.

Query whether runtime bound checks are enabled in this configuration

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.