#[repr(C)]
pub struct BufferDescriptor<L> { pub label: L, pub size: BufferAddress, pub usage: BufferUsages, pub mapped_at_creation: bool, }
Expand description

Describes a Buffer.

Corresponds to WebGPU GPUBufferDescriptor.

Fields

label: L

Debug label of a buffer. This will show up in graphics debuggers for easy identification.

size: BufferAddress

Size of a buffer.

usage: BufferUsages

Usages of a buffer. If the buffer is used in any way that isn’t specified here, the operation will panic.

mapped_at_creation: bool

Allows a buffer to be mapped immediately after they are made. It does not have to be BufferUsages::MAP_READ or BufferUsages::MAP_WRITE, all buffers are allowed to be mapped at creation.

Implementations

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.