#[repr(C)]
pub struct BlendComponent { pub src_factor: BlendFactor, pub dst_factor: BlendFactor, pub operation: BlendOperation, }
Expand description

Describes a blend component of a BlendState.

Corresponds to WebGPU GPUBlendComponent.

Fields

src_factor: BlendFactor

Multiplier for the source, which is produced by the fragment shader.

dst_factor: BlendFactor

Multiplier for the destination, which is stored in the target.

operation: BlendOperation

The binary operation applied to the source and destination, multiplied by their respective factors.

Implementations

Default blending state that replaces destination with the source.

Blend state of (1 * src) + ((1 - src_alpha) * dst)

Returns true if the state relies on the constant color, which is set independently on a render command encoder.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.