Struct wgpu_types::BindGroupLayoutEntry [−][src]
pub struct BindGroupLayoutEntry {
pub binding: u32,
pub visibility: ShaderStages,
pub ty: BindingType,
pub count: Option<NonZeroU32>,
}Expand description
Describes a single binding inside a bind group.
Fields
binding: u32Binding index. Must match shader index and be unique inside a BindGroupLayout. A binding
of index 1, would be described as layout(set = 0, binding = 1) uniform in shaders.
visibility: ShaderStagesWhich shader stages can see this binding.
ty: BindingTypeThe type of the binding
count: Option<NonZeroU32>If this value is Some, indicates this entry is an array. Array size must be 1 or greater.
If this value is Some and ty is BindingType::Texture, Features::TEXTURE_BINDING_ARRAY must be supported.
If this value is Some and ty is any other variant, bind group creation will fail.
Trait Implementations
This method tests for self and other values to be equal, and is used
by ==. Read more
This method tests for !=.
Auto Trait Implementations
impl RefUnwindSafe for BindGroupLayoutEntry
impl Send for BindGroupLayoutEntry
impl Sync for BindGroupLayoutEntry
impl Unpin for BindGroupLayoutEntry
impl UnwindSafe for BindGroupLayoutEntry
Blanket Implementations
Mutably borrows from an owned value. Read more
