[][src]Struct wgpu_native::ShaderModule

pub struct ShaderModule<B: Backend> { /* fields omitted */ }

Trait Implementations

impl<B: Backend> Access<ShaderModule<B>> for PipelineLayout<B>[src]

impl<B: Debug + Backend> Debug for ShaderModule<B> where
    B::ShaderModule: Debug
[src]

Auto Trait Implementations

impl<B> Send for ShaderModule<B> where
    <B as Backend>::ShaderModule: Send

impl<B> Sync for ShaderModule<B> where
    <B as Backend>::ShaderModule: Sync

impl<B> Unpin for ShaderModule<B> where
    <B as Backend>::ShaderModule: Unpin

impl<B> UnwindSafe for ShaderModule<B> where
    <B as Backend>::ShaderModule: UnwindSafe

impl<B> RefUnwindSafe for ShaderModule<B> where
    <B as Backend>::ShaderModule: RefUnwindSafe

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]