pub struct Dx12SharedTexture {
pub size: PhysicalSize<u32>,
pub format: TextureFormat,
pub generation: u64,
pub producer_sync: SyncMechanism,
pub fence_value: u64,
}Expand description
A frame backed by a D3D12 resource shared via a DXGI NT handle.
Obtain the handle by calling IDXGIResource1::CreateSharedHandle on your
ID3D12Resource. The importer opens its own D3D12 reference via
ID3D12Device::OpenSharedHandle; you are responsible for closing your
copy of the handle after constructing this struct.
Fields§
§size: PhysicalSize<u32>§format: TextureFormat§generation: u64§producer_sync: SyncMechanism§fence_value: u64Fence value the producer signalled at on its ID3D11Fence /
ID3D12Fence (opened from
Dx12FenceSynchronizer::shared_handle).
The synchronizer waits for this value on the wgpu D3D12 queue
before the next consumer submit.
Only meaningful when producer_sync == SyncMechanism::ExplicitFence.
Set to 0 for the keyed-mutex / no-fence path; the synchronizer
treats 0 as “no wait recorded for this frame”.
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