Expand description
BGRA-to-RGBA and Y-flip normalization pass for imported textures. GPU-based texture normalization pass.
Converts imported textures to a canonical format (Rgba8Unorm, top-left origin) via a fullscreen-triangle render pass. Handles BGRA-to-RGBA conversion and Y-flip in a single draw call.
Structsยง
- Imported
Texture Normalizer - Caches the wgpu pipeline state for normalizing imported textures.