Expand description
Raw GL-to-wgpu import primitives with no surfman dependency.
These functions accept raw GL handles (FBO IDs, IOSurface pointers, etc.)
and produce wgpu::Texture objects. They can be used by any GL producer,
not just surfman-based ones.
Modules§
- linux
- GL framebuffer import via Vulkan external memory (Linux/Android).
- producer
- A
FrameProducerfor raw GL applications that don’t use surfman. - texture_
normalizer - BGRA-to-RGBA and Y-flip normalization pass for imported textures. GPU-based texture normalization pass.