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ImportedTexture

Struct ImportedTexture 

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pub struct ImportedTexture {
    pub texture: Texture,
    pub format: TextureFormat,
    pub size: PhysicalSize<u32>,
    pub origin: TextureOrigin,
    pub generation: u64,
    pub consumer_sync: SyncMechanism,
}
Expand description

A successfully imported wgpu texture, ready for use in a render pipeline.

Returned by TextureImporter::import_frame.

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§texture: Texture

The imported wgpu texture. Bind this as a texture resource in your render pipeline.

§format: TextureFormat

The pixel format of texture. Rgba8Unorm when ImportOptions::normalize_format is true (the default).

§size: PhysicalSize<u32>

Dimensions of texture in physical pixels.

§origin: TextureOrigin

Whether row 0 of texture is the top or bottom of the image. TextureOrigin::TopLeft when ImportOptions::normalize_origin is true (the default).

§generation: u64

Monotonically increasing counter that the producer increments each time new content is rendered. Use this to skip redundant re-imports.

§consumer_sync: SyncMechanism

The synchronization mechanism the consumer should use after reading texture. Passed to InteropSynchronizer::consumer_ready.

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impl Debug for ImportedTexture

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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