pub struct Dx12SharedTexture {
pub size: PhysicalSize<u32>,
pub format: TextureFormat,
pub generation: u64,
pub producer_sync: SyncMechanism,
}Expand description
A frame backed by a D3D12 resource shared via a DXGI NT handle.
Obtain the handle by calling IDXGIResource1::CreateSharedHandle on your
ID3D12Resource. The importer opens its own D3D12 reference via
ID3D12Device::OpenSharedHandle; you are responsible for closing your
copy of the handle after constructing this struct.
Fields§
§size: PhysicalSize<u32>§format: TextureFormat§generation: u64§producer_sync: SyncMechanismTrait Implementations§
Source§fn clone(&self) -> Dx12SharedTexture
fn clone(&self) -> Dx12SharedTexture
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more