pub enum TextureInner {
Renderbuffer {
raw: Renderbuffer,
},
DefaultRenderbuffer,
Texture {
raw: Texture,
target: u32,
},
ExternalNativeFramebuffer {
inner: NativeFramebuffer,
},
}Available on
gles only.Variants§
Renderbuffer
Fields
§
raw: RenderbufferDefaultRenderbuffer
Texture
ExternalNativeFramebuffer
Available on
native only.Render to a glow::NativeFramebuffer
Useful when the framebuffer to draw to
has a non-zero framebuffer ID
This is a native feature
Fields
§
inner: NativeFramebufferTrait Implementations§
Source§impl Clone for TextureInner
impl Clone for TextureInner
Source§fn clone(&self) -> TextureInner
fn clone(&self) -> TextureInner
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TextureInner
impl Debug for TextureInner
impl Send for TextureInner
Available on
send_sync only.impl Sync for TextureInner
Available on
send_sync only.Auto Trait Implementations§
impl Freeze for TextureInner
impl RefUnwindSafe for TextureInner
impl Unpin for TextureInner
impl UnwindSafe for TextureInner
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more