Expand description
This library describes the internal unsafe graphics abstraction API. It follows WebGPU for the most part, re-using wgpu-types, with the following deviations:
- Fully unsafe: zero overhead, zero validation.
- Compile-time backend selection via traits.
- Objects are passed by references and returned by value. No IDs.
- Mapping is persistent, with explicit synchronization.
- Resource transitions are explicit.
- All layouts are explicit. Binding model has compatibility.
General design direction is to follow the majority by the following weights:
- wgpu-core: 1.5
- primary backends (Vulkan/Metal/DX12): 1.0 each
- secondary backends (DX11/GLES): 0.5 each
Modules
Structs
BindGroup descriptor.
BindGroupLayout descriptor.
Pipeline layout creation flags.
Similar to
wgt::BufferUsages
but for internal use.Describes a compute pipeline.
Texture format capability flags.
Instance initialization flags.
Naga shader module.
Pipeline layout creation flags.
Describes a programmable pipeline stage.
Describes a render (graphics) pipeline.
Describes information about what a
Surface
’s presentation capabilities are.
Fetch this with Adapter::surface_capabilities.Texture format capability flags.
Similar to
wgt::TextureUsages
but for internal use.TextureView descriptor.
Flag for internal testing.
Describes how the vertex buffer is interpreted.
Enums
Constants
Size of a single occlusion/timestamp query, when copied into a buffer, in bytes.
Statics
Stores if any API validation error has occurred in this process
since it was last reset.
Traits
Encoder for commands in command buffers.
Serves as a parent for all the encoded command buffers.
Works in bursts of action: one or more command buffers are recorded,
then submitted to a queue, and then it needs to be
reset_all()
.Type Definitions
Drop guard to signal wgpu-hal is no longer using an externally created object.