pub struct RenderPipelineDescriptor<'a, A: Api> {
    pub label: Label<'a>,
    pub layout: &'a A::PipelineLayout,
    pub vertex_buffers: &'a [VertexBufferLayout<'a>],
    pub vertex_stage: ProgrammableStage<'a, A>,
    pub primitive: PrimitiveState,
    pub depth_stencil: Option<DepthStencilState>,
    pub multisample: MultisampleState,
    pub fragment_stage: Option<ProgrammableStage<'a, A>>,
    pub color_targets: &'a [Option<ColorTargetState>],
    pub multiview: Option<NonZeroU32>,
}
Expand description

Describes a render (graphics) pipeline.

Fields

label: Label<'a>layout: &'a A::PipelineLayout

The layout of bind groups for this pipeline.

vertex_buffers: &'a [VertexBufferLayout<'a>]

The format of any vertex buffers used with this pipeline.

vertex_stage: ProgrammableStage<'a, A>

The vertex stage for this pipeline.

primitive: PrimitiveState

The properties of the pipeline at the primitive assembly and rasterization level.

depth_stencil: Option<DepthStencilState>

The effect of draw calls on the depth and stencil aspects of the output target, if any.

multisample: MultisampleState

The multi-sampling properties of the pipeline.

fragment_stage: Option<ProgrammableStage<'a, A>>

The fragment stage for this pipeline.

color_targets: &'a [Option<ColorTargetState>]

The effect of draw calls on the color aspect of the output target.

multiview: Option<NonZeroU32>

If the pipeline will be used with a multiview render pass, this indicates how many array layers the attachments will have.

Trait Implementations

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