Struct wgpu_hal::RenderPassDescriptor [−][src]
pub struct RenderPassDescriptor<'a, A: Api> {
pub label: Label<'a>,
pub extent: Extent3d,
pub sample_count: u32,
pub color_attachments: &'a [ColorAttachment<'a, A>],
pub depth_stencil_attachment: Option<DepthStencilAttachment<'a, A>>,
}Fields
label: Label<'a>extent: Extent3dsample_count: u32color_attachments: &'a [ColorAttachment<'a, A>]depth_stencil_attachment: Option<DepthStencilAttachment<'a, A>>Trait Implementations
Auto Trait Implementations
impl<'a, A> RefUnwindSafe for RenderPassDescriptor<'a, A> where
<A as Api>::TextureView: RefUnwindSafe,
impl<'a, A> Send for RenderPassDescriptor<'a, A>
impl<'a, A> Sync for RenderPassDescriptor<'a, A>
impl<'a, A> Unpin for RenderPassDescriptor<'a, A>
impl<'a, A> UnwindSafe for RenderPassDescriptor<'a, A> where
<A as Api>::TextureView: RefUnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more