Struct wgpu_hal::RenderPassDescriptor [−][src]
pub struct RenderPassDescriptor<'a, A: Api> { pub label: Label<'a>, pub extent: Extent3d, pub sample_count: u32, pub color_attachments: &'a [ColorAttachment<'a, A>], pub depth_stencil_attachment: Option<DepthStencilAttachment<'a, A>>, }
Fields
label: Label<'a>
extent: Extent3d
sample_count: u32
color_attachments: &'a [ColorAttachment<'a, A>]
depth_stencil_attachment: Option<DepthStencilAttachment<'a, A>>
Trait Implementations
Auto Trait Implementations
impl<'a, A> RefUnwindSafe for RenderPassDescriptor<'a, A> where
<A as Api>::TextureView: RefUnwindSafe,
impl<'a, A> Send for RenderPassDescriptor<'a, A>
impl<'a, A> Sync for RenderPassDescriptor<'a, A>
impl<'a, A> Unpin for RenderPassDescriptor<'a, A>
impl<'a, A> UnwindSafe for RenderPassDescriptor<'a, A> where
<A as Api>::TextureView: RefUnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more