pub enum DestructibleResourceState<T> {
Valid(T),
Invalid,
Destroyed,
}Variants§
Implementations§
Source§impl<T> DestructibleResourceState<T>
impl<T> DestructibleResourceState<T>
pub fn as_ref(&self) -> DestructibleResourceState<&T>
pub fn take(&mut self) -> DestructibleResourceState<T>
Source§impl<T> DestructibleResourceState<T>
impl<T> DestructibleResourceState<T>
pub fn maybe_valid(self) -> Option<T>
Auto Trait Implementations§
impl<T> Freeze for DestructibleResourceState<T>where
T: Freeze,
impl<T> RefUnwindSafe for DestructibleResourceState<T>where
T: RefUnwindSafe,
impl<T> Send for DestructibleResourceState<T>where
T: Send,
impl<T> Sync for DestructibleResourceState<T>where
T: Sync,
impl<T> Unpin for DestructibleResourceState<T>where
T: Unpin,
impl<T> UnsafeUnpin for DestructibleResourceState<T>where
T: UnsafeUnpin,
impl<T> UnwindSafe for DestructibleResourceState<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more