pub struct RenderBundleEncoder { /* private fields */ }Implementations§
Source§impl RenderBundleEncoder
impl RenderBundleEncoder
Sourcepub fn new(
desc: &RenderBundleEncoderDescriptor<'_>,
device: Option<&Arc<Device>>,
parent_id: DeviceId,
) -> Result<Self, CreateRenderBundleError>
pub fn new( desc: &RenderBundleEncoderDescriptor<'_>, device: Option<&Arc<Device>>, parent_id: DeviceId, ) -> Result<Self, CreateRenderBundleError>
Create a new RenderBundleEncoder.
The underlying device is required to fully validate the descriptor.
If the device is not available, some validation will be deferred
until finish().
pub fn dummy(parent_id: DeviceId) -> Self
pub fn parent(&self) -> DeviceId
pub fn set_index_buffer( &mut self, buffer: BufferId, index_format: IndexFormat, offset: BufferAddress, size: Option<BufferSize>, ) -> Result<(), PassStateError>
pub fn set_bind_group( &mut self, index: u32, bind_group_id: Option<BindGroupId>, offsets: &[DynamicOffset], ) -> Result<(), PassStateError>
pub fn set_pipeline( &mut self, pipeline_id: RenderPipelineId, ) -> Result<(), PassStateError>
pub fn set_vertex_buffer( &mut self, slot: u32, buffer_id: Option<BufferId>, offset: BufferAddress, size: Option<BufferSize>, ) -> Result<(), PassStateError>
pub fn set_immediates( &mut self, offset: u32, data: &[u8], ) -> Result<(), PassStateError>
pub fn draw( &mut self, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32, ) -> Result<(), PassStateError>
pub fn draw_indexed( &mut self, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32, ) -> Result<(), PassStateError>
pub fn draw_indirect( &mut self, buffer_id: BufferId, offset: BufferAddress, ) -> Result<(), PassStateError>
pub fn draw_indexed_indirect( &mut self, buffer_id: BufferId, offset: BufferAddress, ) -> Result<(), PassStateError>
pub fn push_debug_group(&mut self, _label: &str) -> Result<(), PassStateError>
pub fn pop_debug_group(&mut self) -> Result<(), PassStateError>
pub fn insert_debug_marker( &mut self, _label: &str, ) -> Result<(), PassStateError>
Trait Implementations§
Source§impl Debug for RenderBundleEncoder
impl Debug for RenderBundleEncoder
Source§impl<'de> Deserialize<'de> for RenderBundleEncoder
impl<'de> Deserialize<'de> for RenderBundleEncoder
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl ResourceType for RenderBundleEncoder
impl ResourceType for RenderBundleEncoder
Auto Trait Implementations§
impl Freeze for RenderBundleEncoder
impl RefUnwindSafe for RenderBundleEncoder
impl Send for RenderBundleEncoder
impl Sync for RenderBundleEncoder
impl Unpin for RenderBundleEncoder
impl UnsafeUnpin for RenderBundleEncoder
impl UnwindSafe for RenderBundleEncoder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more