pub struct ResolvedPipelineLayoutDescriptor<'a> {
pub label: Label<'a>,
pub bind_group_layouts: Cow<'a, [Arc<BindGroupLayout>]>,
pub push_constant_ranges: Cow<'a, [PushConstantRange]>,
}Expand description
Describes a pipeline layout.
A PipelineLayoutDescriptor can be used to create a pipeline layout.
Fields§
§label: Label<'a>Debug label of the pipeline layout.
This will show up in graphics debuggers for easy identification.
bind_group_layouts: Cow<'a, [Arc<BindGroupLayout>]>Bind groups that this pipeline uses. The first entry will provide all the bindings for “set = 0”, second entry will provide all the bindings for “set = 1” etc.
push_constant_ranges: Cow<'a, [PushConstantRange]>Set of push constant ranges this pipeline uses. Each shader stage that
uses push constants must define the range in push constant memory that
corresponds to its single layout(push_constant) uniform block.
If this array is non-empty, the
Features::PUSH_CONSTANTS feature must
be enabled.
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for ResolvedPipelineLayoutDescriptor<'a>
impl<'a> !RefUnwindSafe for ResolvedPipelineLayoutDescriptor<'a>
impl<'a> Send for ResolvedPipelineLayoutDescriptor<'a>
impl<'a> Sync for ResolvedPipelineLayoutDescriptor<'a>
impl<'a> Unpin for ResolvedPipelineLayoutDescriptor<'a>
impl<'a> !UnwindSafe for ResolvedPipelineLayoutDescriptor<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more