pub struct Hub<B: Backend, F: GlobalIdentityHandlerFactory> {Show fields
pub adapters: Registry<Adapter<B>, AdapterId, F>,
pub devices: Registry<Device<B>, DeviceId, F>,
pub swap_chains: Registry<SwapChain<B>, SwapChainId, F>,
pub pipeline_layouts: Registry<PipelineLayout<B>, PipelineLayoutId, F>,
pub shader_modules: Registry<ShaderModule<B>, ShaderModuleId, F>,
pub bind_group_layouts: Registry<BindGroupLayout<B>, BindGroupLayoutId, F>,
pub bind_groups: Registry<BindGroup<B>, BindGroupId, F>,
pub command_buffers: Registry<CommandBuffer<B>, CommandBufferId, F>,
pub render_bundles: Registry<RenderBundle, RenderBundleId, F>,
pub render_pipelines: Registry<RenderPipeline<B>, RenderPipelineId, F>,
pub compute_pipelines: Registry<ComputePipeline<B>, ComputePipelineId, F>,
pub query_sets: Registry<QuerySet<B>, QuerySetId, F>,
pub buffers: Registry<Buffer<B>, BufferId, F>,
pub textures: Registry<Texture<B>, TextureId, F>,
pub texture_views: Registry<TextureView<B>, TextureViewId, F>,
pub samplers: Registry<Sampler<B>, SamplerId, F>,
}command_buffers: Registry<CommandBuffer<B>, CommandBufferId, F>
Formats the value using the given formatter. Read more
impl<B, F> Send for Hub<B, F> where
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<QuerySet<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: Send, impl<B, F> Sync for Hub<B, F> where
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<QuerySet<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: Sync, impl<B, F> Unpin for Hub<B, F> where
<B as Backend>::Buffer: Unpin,
<B as Backend>::CommandBuffer: Unpin,
<B as Backend>::CommandPool: Unpin,
<B as Backend>::ComputePipeline: Unpin,
<B as Backend>::DescriptorPool: Unpin,
<B as Backend>::DescriptorSet: Unpin,
<B as Backend>::DescriptorSetLayout: Unpin,
<B as Backend>::Device: Unpin,
<B as Backend>::Fence: Unpin,
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<QuerySet<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: Unpin,
<B as Backend>::Framebuffer: Unpin,
<B as Backend>::GraphicsPipeline: Unpin,
<B as Backend>::Image: Unpin,
<B as Backend>::ImageView: Unpin,
<B as Backend>::Memory: Unpin,
<B as Backend>::PhysicalDevice: Unpin,
<B as Backend>::PipelineLayout: Unpin,
<B as Backend>::QueryPool: Unpin,
<B as Backend>::Queue: Unpin,
<B as Backend>::QueueFamily: Unpin,
<B as Backend>::RenderPass: Unpin,
<B as Backend>::Sampler: Unpin,
<B as Backend>::Semaphore: Unpin,
<B as Backend>::ShaderModule: Unpin,
<<B as Backend>::Surface as PresentationSurface<B>>::SwapchainImage: Unpin, impl<T> Any for T where
T: 'static + ?Sized,
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
impl<T> Downcast<T> for T
impl<T, U> Into<U> for T where
U: From<T>,
The type returned in the event of a conversion error.
The type returned in the event of a conversion error.