Struct wgpu_core::command::RenderPassDepthStencilAttachment [−][src]
#[repr(C)]pub struct RenderPassDepthStencilAttachment { pub view: TextureViewId, pub depth: PassChannel<f32>, pub stencil: PassChannel<u32>, }
Expand description
Describes a depth/stencil attachment to a render pass.
Fields
view: TextureViewIdThe view to use as an attachment.
depth: PassChannel<f32>What operations will be performed on the depth part of the attachment.
stencil: PassChannel<u32>What operations will be performed on the stencil part of the attachment.
Trait Implementations
This method tests for self and other values to be equal, and is used
by ==. Read more
This method tests for !=.
Auto Trait Implementations
impl Send for RenderPassDepthStencilAttachmentimpl Sync for RenderPassDepthStencilAttachmentimpl Unpin for RenderPassDepthStencilAttachmentimpl !UnwindSafe for RenderPassDepthStencilAttachmentBlanket Implementations
Mutably borrows from an owned value. Read more