Struct wgpu_core::resource::TextureUse [−][src]
pub struct TextureUse { /* fields omitted */ }The internal enum mirrored from TextureUsage. The values don’t have to match!
Implementations
impl TextureUse[src]
impl TextureUse[src]pub const EMPTY: TextureUse[src]
pub const COPY_SRC: TextureUse[src]
pub const COPY_DST: TextureUse[src]
pub const SAMPLED: TextureUse[src]
pub const ATTACHMENT_READ: TextureUse[src]
pub const ATTACHMENT_WRITE: TextureUse[src]
pub const STORAGE_LOAD: TextureUse[src]
pub const STORAGE_STORE: TextureUse[src]
pub const READ_ALL: TextureUse[src]
pub const READ_ALL: TextureUse[src]The combination of all read-only usages.
pub const WRITE_ALL: TextureUse[src]
pub const WRITE_ALL: TextureUse[src]The combination of all write-only and read-write usages.
pub const ORDERED: TextureUse[src]
pub const ORDERED: TextureUse[src]The combination of all usages that the are guaranteed to be be ordered by the hardware. If a usage is not ordered, then even if it doesn’t change between draw calls, there still need to be pipeline barriers inserted for synchronization.
pub const UNINITIALIZED: TextureUse[src]
pub const fn empty() -> TextureUse[src]
pub const fn empty() -> TextureUse[src]Returns an empty set of flags
pub const fn all() -> TextureUse[src]
pub const fn all() -> TextureUse[src]Returns the set containing all flags.
pub fn from_bits(bits: u32) -> Option<TextureUse>[src]
pub fn from_bits(bits: u32) -> Option<TextureUse>[src]Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
pub const fn from_bits_truncate(bits: u32) -> TextureUse[src]
pub const fn from_bits_truncate(bits: u32) -> TextureUse[src]Convert from underlying bit representation, dropping any bits that do not correspond to flags.
pub const unsafe fn from_bits_unchecked(bits: u32) -> TextureUse[src]
pub const unsafe fn from_bits_unchecked(bits: u32) -> TextureUse[src]Convert from underlying bit representation, preserving all bits (even those not corresponding to a defined flag).
pub const fn intersects(&self, other: TextureUse) -> bool[src]
pub const fn intersects(&self, other: TextureUse) -> bool[src]Returns true if there are flags common to both self and other.
pub const fn contains(&self, other: TextureUse) -> bool[src]
pub const fn contains(&self, other: TextureUse) -> bool[src]Returns true all of the flags in other are contained within self.
pub fn insert(&mut self, other: TextureUse)[src]
pub fn insert(&mut self, other: TextureUse)[src]Inserts the specified flags in-place.
pub fn remove(&mut self, other: TextureUse)[src]
pub fn remove(&mut self, other: TextureUse)[src]Removes the specified flags in-place.
pub fn toggle(&mut self, other: TextureUse)[src]
pub fn toggle(&mut self, other: TextureUse)[src]Toggles the specified flags in-place.
pub fn set(&mut self, other: TextureUse, value: bool)[src]
pub fn set(&mut self, other: TextureUse, value: bool)[src]Inserts or removes the specified flags depending on the passed value.
Trait Implementations
impl Binary for TextureUse[src]
impl Binary for TextureUse[src]impl BitAnd<TextureUse> for TextureUse[src]
impl BitAnd<TextureUse> for TextureUse[src]fn bitand(self, other: TextureUse) -> TextureUse[src]
fn bitand(self, other: TextureUse) -> TextureUse[src]Returns the intersection between the two sets of flags.
type Output = TextureUse
type Output = TextureUseThe resulting type after applying the & operator.
impl BitAndAssign<TextureUse> for TextureUse[src]
impl BitAndAssign<TextureUse> for TextureUse[src]fn bitand_assign(&mut self, other: TextureUse)[src]
fn bitand_assign(&mut self, other: TextureUse)[src]Disables all flags disabled in the set.
impl BitOr<TextureUse> for TextureUse[src]
impl BitOr<TextureUse> for TextureUse[src]fn bitor(self, other: TextureUse) -> TextureUse[src]
fn bitor(self, other: TextureUse) -> TextureUse[src]Returns the union of the two sets of flags.
type Output = TextureUse
type Output = TextureUseThe resulting type after applying the | operator.
impl BitOrAssign<TextureUse> for TextureUse[src]
impl BitOrAssign<TextureUse> for TextureUse[src]fn bitor_assign(&mut self, other: TextureUse)[src]
fn bitor_assign(&mut self, other: TextureUse)[src]Adds the set of flags.
impl BitXor<TextureUse> for TextureUse[src]
impl BitXor<TextureUse> for TextureUse[src]fn bitxor(self, other: TextureUse) -> TextureUse[src]
fn bitxor(self, other: TextureUse) -> TextureUse[src]Returns the left flags, but with all the right flags toggled.
type Output = TextureUse
type Output = TextureUseThe resulting type after applying the ^ operator.
impl BitXorAssign<TextureUse> for TextureUse[src]
impl BitXorAssign<TextureUse> for TextureUse[src]fn bitxor_assign(&mut self, other: TextureUse)[src]
fn bitxor_assign(&mut self, other: TextureUse)[src]Toggles the set of flags.
impl Clone for TextureUse[src]
impl Clone for TextureUse[src]fn clone(&self) -> TextureUse[src]
fn clone(&self) -> TextureUse[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0[src]Performs copy-assignment from source. Read more
impl Debug for TextureUse[src]
impl Debug for TextureUse[src]impl Extend<TextureUse> for TextureUse[src]
impl Extend<TextureUse> for TextureUse[src]fn extend<T: IntoIterator<Item = TextureUse>>(&mut self, iterator: T)[src]
fn extend<T: IntoIterator<Item = TextureUse>>(&mut self, iterator: T)[src]Extends a collection with the contents of an iterator. Read more
fn extend_one(&mut self, item: A)[src]
fn extend_one(&mut self, item: A)[src]extend_one)Extends a collection with exactly one element.
fn extend_reserve(&mut self, additional: usize)[src]
fn extend_reserve(&mut self, additional: usize)[src]extend_one)Reserves capacity in a collection for the given number of additional elements. Read more
impl FromIterator<TextureUse> for TextureUse[src]
impl FromIterator<TextureUse> for TextureUse[src]fn from_iter<T: IntoIterator<Item = TextureUse>>(iterator: T) -> TextureUse[src]
fn from_iter<T: IntoIterator<Item = TextureUse>>(iterator: T) -> TextureUse[src]Creates a value from an iterator. Read more
impl Hash for TextureUse[src]
impl Hash for TextureUse[src]impl LowerHex for TextureUse[src]
impl LowerHex for TextureUse[src]impl Not for TextureUse[src]
impl Not for TextureUse[src]fn not(self) -> TextureUse[src]
fn not(self) -> TextureUse[src]Returns the complement of this set of flags.
type Output = TextureUse
type Output = TextureUseThe resulting type after applying the ! operator.
impl Octal for TextureUse[src]
impl Octal for TextureUse[src]impl Ord for TextureUse[src]
impl Ord for TextureUse[src]impl PartialEq<TextureUse> for TextureUse[src]
impl PartialEq<TextureUse> for TextureUse[src]fn eq(&self, other: &TextureUse) -> bool[src]
fn eq(&self, other: &TextureUse) -> bool[src]This method tests for self and other values to be equal, and is used
by ==. Read more
fn ne(&self, other: &TextureUse) -> bool[src]
fn ne(&self, other: &TextureUse) -> bool[src]This method tests for !=.
impl PartialOrd<TextureUse> for TextureUse[src]
impl PartialOrd<TextureUse> for TextureUse[src]fn partial_cmp(&self, other: &TextureUse) -> Option<Ordering>[src]
fn partial_cmp(&self, other: &TextureUse) -> Option<Ordering>[src]This method returns an ordering between self and other values if one exists. Read more
#[must_use]fn lt(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]fn lt(&self, other: &Rhs) -> bool1.0.0[src]This method tests less than (for self and other) and is used by the < operator. Read more
#[must_use]fn le(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]fn le(&self, other: &Rhs) -> bool1.0.0[src]This method tests less than or equal to (for self and other) and is used by the <=
operator. Read more
impl Sub<TextureUse> for TextureUse[src]
impl Sub<TextureUse> for TextureUse[src]fn sub(self, other: TextureUse) -> TextureUse[src]
fn sub(self, other: TextureUse) -> TextureUse[src]Returns the set difference of the two sets of flags.
type Output = TextureUse
type Output = TextureUseThe resulting type after applying the - operator.
impl SubAssign<TextureUse> for TextureUse[src]
impl SubAssign<TextureUse> for TextureUse[src]fn sub_assign(&mut self, other: TextureUse)[src]
fn sub_assign(&mut self, other: TextureUse)[src]Disables all flags enabled in the set.
impl UpperHex for TextureUse[src]
impl UpperHex for TextureUse[src]impl Copy for TextureUse[src]
impl Eq for TextureUse[src]
impl StructuralEq for TextureUse[src]
impl StructuralPartialEq for TextureUse[src]
Auto Trait Implementations
impl RefUnwindSafe for TextureUse
impl Send for TextureUse
impl Sync for TextureUse
impl Unpin for TextureUse
impl UnwindSafe for TextureUse
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]pub fn borrow_mut(&mut self) -> &mut T[src]
pub fn borrow_mut(&mut self) -> &mut T[src]Mutably borrows from an owned value. Read more
impl<T> CallHasher for T where
T: Hash,
impl<T> CallHasher for T where
T: Hash, impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized, [src]
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized, [src]pub fn equivalent(&self, key: &K) -> bool[src]
pub fn equivalent(&self, key: &K) -> bool[src]Compare self to key and return true if they are equal.
impl<T> ToOwned for T where
T: Clone, [src]
impl<T> ToOwned for T where
T: Clone, [src]type Owned = T
type Owned = TThe resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn to_owned(&self) -> T[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)[src]
pub fn clone_into(&self, target: &mut T)[src]🔬 This is a nightly-only experimental API. (toowned_clone_into)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<N> NodeTrait for N where
N: Copy + Ord + Hash, [src]
N: Copy + Ord + Hash,