Struct wgpu_core::resource::TextureView [−][src]
pub struct TextureView<B: Backend> { /* fields omitted */ }
Trait Implementations
impl<B: Backend> Access<Sampler<B>> for TextureView<B>[src]
impl<B: Backend> Access<Sampler<B>> for TextureView<B>[src]impl<B: Backend> Access<TextureView<B>> for Root[src]
impl<B: Backend> Access<TextureView<B>> for Root[src]impl<B: Backend> Access<TextureView<B>> for SwapChain<B>[src]
impl<B: Backend> Access<TextureView<B>> for SwapChain<B>[src]impl<B: Backend> Access<TextureView<B>> for Device<B>[src]
impl<B: Backend> Access<TextureView<B>> for Device<B>[src]impl<B: Backend> Access<TextureView<B>> for Texture<B>[src]
impl<B: Backend> Access<TextureView<B>> for Texture<B>[src]impl<B: Debug + Backend> Debug for TextureView<B>[src]
impl<B: Debug + Backend> Debug for TextureView<B>[src]Auto Trait Implementations
impl<B> !RefUnwindSafe for TextureView<B>
impl<B> !RefUnwindSafe for TextureView<B>impl<B> Send for TextureView<B>
impl<B> Send for TextureView<B>impl<B> Sync for TextureView<B>
impl<B> Sync for TextureView<B>impl<B> Unpin for TextureView<B> where
<B as Backend>::ImageView: Unpin,
<<B as Backend>::Surface as PresentationSurface<B>>::SwapchainImage: Unpin,
impl<B> Unpin for TextureView<B> where
<B as Backend>::ImageView: Unpin,
<<B as Backend>::Surface as PresentationSurface<B>>::SwapchainImage: Unpin, impl<B> !UnwindSafe for TextureView<B>
impl<B> !UnwindSafe for TextureView<B>