Struct wgpu_core::pipeline::VertexState [−][src]
pub struct VertexState<'a> {
pub stage: ProgrammableStageDescriptor<'a>,
pub buffers: Cow<'a, [VertexBufferLayout<'a>]>,
}Describes the vertex process in a render pipeline.
Fields
stage: ProgrammableStageDescriptor<'a>The compiled vertex stage and its entry point.
buffers: Cow<'a, [VertexBufferLayout<'a>]>The format of any vertex buffers used with this pipeline.
Trait Implementations
impl<'a> Clone for VertexState<'a>[src]
impl<'a> Clone for VertexState<'a>[src]fn clone(&self) -> VertexState<'a>[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
Auto Trait Implementations
impl<'a> !RefUnwindSafe for VertexState<'a>
impl<'a> !RefUnwindSafe for VertexState<'a>impl<'a> Send for VertexState<'a>
impl<'a> Send for VertexState<'a>impl<'a> Sync for VertexState<'a>
impl<'a> Sync for VertexState<'a>impl<'a> Unpin for VertexState<'a>
impl<'a> Unpin for VertexState<'a>impl<'a> !UnwindSafe for VertexState<'a>
impl<'a> !UnwindSafe for VertexState<'a>