Struct wgpu_core::pipeline::RenderPipeline [−][src]
pub struct RenderPipeline<B: Backend> { /* fields omitted */ }
Trait Implementations
impl<B: Backend> Access<Buffer<B>> for RenderPipeline<B>[src]
impl<B: Backend> Access<Buffer<B>> for RenderPipeline<B>[src]impl<B: Backend> Access<QuerySet<B>> for RenderPipeline<B>[src]
impl<B: Backend> Access<QuerySet<B>> for RenderPipeline<B>[src]impl<B: Backend> Access<RenderPipeline<B>> for Device<B>[src]
impl<B: Backend> Access<RenderPipeline<B>> for Device<B>[src]impl<B: Backend> Access<RenderPipeline<B>> for BindGroup<B>[src]
impl<B: Backend> Access<RenderPipeline<B>> for BindGroup<B>[src]impl<B: Backend> Access<RenderPipeline<B>> for ComputePipeline<B>[src]
impl<B: Backend> Access<RenderPipeline<B>> for ComputePipeline<B>[src]impl<B: Debug + Backend> Debug for RenderPipeline<B> where
B::GraphicsPipeline: Debug, [src]
impl<B: Debug + Backend> Debug for RenderPipeline<B> where
B::GraphicsPipeline: Debug, [src]Auto Trait Implementations
impl<B> !RefUnwindSafe for RenderPipeline<B>
impl<B> !RefUnwindSafe for RenderPipeline<B>impl<B> Send for RenderPipeline<B>
impl<B> Send for RenderPipeline<B>impl<B> Sync for RenderPipeline<B>
impl<B> Sync for RenderPipeline<B>impl<B> Unpin for RenderPipeline<B> where
<B as Backend>::GraphicsPipeline: Unpin,
impl<B> Unpin for RenderPipeline<B> where
<B as Backend>::GraphicsPipeline: Unpin, impl<B> !UnwindSafe for RenderPipeline<B>
impl<B> !UnwindSafe for RenderPipeline<B>