pub struct Hub<B: Backend, F: GlobalIdentityHandlerFactory> {Show 16 fields
pub adapters: Registry<Adapter<B>, AdapterId, F>,
pub devices: Registry<Device<B>, DeviceId, F>,
pub swap_chains: Registry<SwapChain<B>, SwapChainId, F>,
pub pipeline_layouts: Registry<PipelineLayout<B>, PipelineLayoutId, F>,
pub shader_modules: Registry<ShaderModule<B>, ShaderModuleId, F>,
pub bind_group_layouts: Registry<BindGroupLayout<B>, BindGroupLayoutId, F>,
pub bind_groups: Registry<BindGroup<B>, BindGroupId, F>,
pub command_buffers: Registry<CommandBuffer<B>, CommandBufferId, F>,
pub render_bundles: Registry<RenderBundle, RenderBundleId, F>,
pub render_pipelines: Registry<RenderPipeline<B>, RenderPipelineId, F>,
pub compute_pipelines: Registry<ComputePipeline<B>, ComputePipelineId, F>,
pub query_sets: Registry<QuerySet<B>, QuerySetId, F>,
pub buffers: Registry<Buffer<B>, BufferId, F>,
pub textures: Registry<Texture<B>, TextureId, F>,
pub texture_views: Registry<TextureView<B>, TextureViewId, F>,
pub samplers: Registry<Sampler<B>, SamplerId, F>,
}
§command_buffers: Registry<CommandBuffer<B>, CommandBufferId, F>
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Performs the conversion.