[][src]Struct wgpu_core::binding_model::PipelineLayoutDescriptor

pub struct PipelineLayoutDescriptor<'a> {
    pub label: Label<'a>,
    pub bind_group_layouts: Cow<'a, [BindGroupLayoutId]>,
    pub push_constant_ranges: Cow<'a, [PushConstantRange]>,
}

Describes a pipeline layout.

A PipelineLayoutDescriptor can be used to create a pipeline layout.

Fields

label: Label<'a>

Debug label of the pipeine layout. This will show up in graphics debuggers for easy identification.

bind_group_layouts: Cow<'a, [BindGroupLayoutId]>

Bind groups that this pipeline uses. The first entry will provide all the bindings for "set = 0", second entry will provide all the bindings for "set = 1" etc.

push_constant_ranges: Cow<'a, [PushConstantRange]>

Set of push constant ranges this pipeline uses. Each shader stage that uses push constants must define the range in push constant memory that corresponds to its single layout(push_constant) uniform block.

If this array is non-empty, the [Features::PUSH_CONSTANTS] must be enabled.

Trait Implementations

impl<'a> Clone for PipelineLayoutDescriptor<'a>[src]

impl<'a> Debug for PipelineLayoutDescriptor<'a>[src]

impl<'a> Eq for PipelineLayoutDescriptor<'a>[src]

impl<'a> Hash for PipelineLayoutDescriptor<'a>[src]

impl<'a> PartialEq<PipelineLayoutDescriptor<'a>> for PipelineLayoutDescriptor<'a>[src]

impl<'a> StructuralEq for PipelineLayoutDescriptor<'a>[src]

impl<'a> StructuralPartialEq for PipelineLayoutDescriptor<'a>[src]

Auto Trait Implementations

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impl<T> BorrowMut<T> for T where
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

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impl<T, U> TryFrom<U> for T where
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type Error = Infallible

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    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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