[−][src]Struct wgpu_core::command::DepthStencilAttachmentDescriptor
Describes a depth/stencil attachment to a render pass.
Fields
attachment: TextureViewId
The view to use as an attachment.
depth: PassChannel<f32>
What operations will be performed on the depth part of the attachment.
stencil: PassChannel<u32>
What operations will be performed on the stencil part of the attachment.
Trait Implementations
impl Clone for DepthStencilAttachmentDescriptor
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fn clone(&self) -> DepthStencilAttachmentDescriptor
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fn clone_from(&mut self, source: &Self)
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impl Debug for DepthStencilAttachmentDescriptor
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impl PartialEq<DepthStencilAttachmentDescriptor> for DepthStencilAttachmentDescriptor
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fn eq(&self, other: &DepthStencilAttachmentDescriptor) -> bool
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fn ne(&self, other: &DepthStencilAttachmentDescriptor) -> bool
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impl StructuralPartialEq for DepthStencilAttachmentDescriptor
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Auto Trait Implementations
impl !RefUnwindSafe for DepthStencilAttachmentDescriptor
impl Send for DepthStencilAttachmentDescriptor
impl Sync for DepthStencilAttachmentDescriptor
impl Unpin for DepthStencilAttachmentDescriptor
impl !UnwindSafe for DepthStencilAttachmentDescriptor
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,