[][src]Struct wgpu_core::command::DepthStencilAttachmentDescriptor

#[repr(C)]pub struct DepthStencilAttachmentDescriptor {
    pub attachment: TextureViewId,
    pub depth: PassChannel<f32>,
    pub stencil: PassChannel<u32>,
}

Describes a depth/stencil attachment to a render pass.

Fields

attachment: TextureViewId

The view to use as an attachment.

depth: PassChannel<f32>

What operations will be performed on the depth part of the attachment.

stencil: PassChannel<u32>

What operations will be performed on the stencil part of the attachment.

Trait Implementations

impl Clone for DepthStencilAttachmentDescriptor[src]

impl Debug for DepthStencilAttachmentDescriptor[src]

impl PartialEq<DepthStencilAttachmentDescriptor> for DepthStencilAttachmentDescriptor[src]

impl StructuralPartialEq for DepthStencilAttachmentDescriptor[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.