Struct wgpu_core::pipeline::ShaderError  
source · pub struct ShaderError<E> {
    pub source: String,
    pub label: Option<String>,
    pub inner: Box<E>,
}Fields§
§source: String§label: Option<String>§inner: Box<E>Trait Implementations§
source§impl<E: Clone> Clone for ShaderError<E>
 
impl<E: Clone> Clone for ShaderError<E>
source§fn clone(&self) -> ShaderError<E>
 
fn clone(&self) -> ShaderError<E>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moresource§impl<E: Debug> Debug for ShaderError<E>
 
impl<E: Debug> Debug for ShaderError<E>
source§impl Display for ShaderError<Error>
Available on crate feature spirv only. 
impl Display for ShaderError<Error>
Available on crate feature 
spirv only.source§impl Display for ShaderError<ParseError>
Available on crate feature wgsl only. 
impl Display for ShaderError<ParseError>
Available on crate feature 
wgsl only.source§impl Display for ShaderError<ParseError>
Available on crate feature glsl only. 
impl Display for ShaderError<ParseError>
Available on crate feature 
glsl only.source§impl Display for ShaderError<WithSpan<ValidationError>>
 
impl Display for ShaderError<WithSpan<ValidationError>>
source§impl<E> Error for ShaderError<E>
 
impl<E> Error for ShaderError<E>
source§fn source(&self) -> Option<&(dyn Error + 'static)>
 
fn source(&self) -> Option<&(dyn Error + 'static)>
The lower-level source of this error, if any. Read more
1.0.0 · source§fn description(&self) -> &str
 
fn description(&self) -> &str
👎Deprecated since 1.42.0: use the Display impl or to_string()
source§impl From<ShaderError<Error>> for CreateShaderModuleError
 
impl From<ShaderError<Error>> for CreateShaderModuleError
source§fn from(source: ShaderError<Error>) -> Self
 
fn from(source: ShaderError<Error>) -> Self
Converts to this type from the input type.
source§impl From<ShaderError<ParseError>> for CreateShaderModuleError
 
impl From<ShaderError<ParseError>> for CreateShaderModuleError
source§fn from(source: ShaderError<ParseError>) -> Self
 
fn from(source: ShaderError<ParseError>) -> Self
Converts to this type from the input type.
source§impl From<ShaderError<ParseError>> for CreateShaderModuleError
 
impl From<ShaderError<ParseError>> for CreateShaderModuleError
source§fn from(source: ShaderError<ParseError>) -> Self
 
fn from(source: ShaderError<ParseError>) -> Self
Converts to this type from the input type.
source§impl From<ShaderError<WithSpan<ValidationError>>> for CreateShaderModuleError
 
impl From<ShaderError<WithSpan<ValidationError>>> for CreateShaderModuleError
source§fn from(source: ShaderError<WithSpan<ValidationError>>) -> Self
 
fn from(source: ShaderError<WithSpan<ValidationError>>) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl<E> Freeze for ShaderError<E>
impl<E> RefUnwindSafe for ShaderError<E>where
    E: RefUnwindSafe,
impl<E> Send for ShaderError<E>where
    E: Send,
impl<E> Sync for ShaderError<E>where
    E: Sync,
impl<E> Unpin for ShaderError<E>
impl<E> UnwindSafe for ShaderError<E>where
    E: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
 
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)